The Top 4 Gaming Sectors To Watch In The Next Five Years

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With the rise of technology, it's no surprise that the gaming industry has seen explosive growth in recent years. From mobile games to console exclusives, there's a lot of opportunity for companies looking to get in on the action. This article will outline the top four gaming sectors to watch in the next five years. With so many new opportunities emerging, companies ahead of the curve will be rewarded handsomely. So read on and learn what you need to know to stay ahead of the curve in this exciting industry.

Mobile Gaming

One of the most famous types of amusement today is Gaming. According to Newzoo, the global mobile gaming market will reach $27.1 billion by 2021. This means plenty of opportunities for companies and entrepreneurs to get involved in this growing industry.

 

The gaming industry is constantly evolving, and new platforms and devices are constantly being introduced. If you're interested in getting into mobile Gaming, you should keep an eye on the following sectors:

 

Virtual Reality Gaming: Virtual reality (VR) has been gaining much popularity lately, and this trend will likely continue in the next five years. VR games allow users to feel like they're in the game world, which can be extremely immersive. Some of the most popular VR games include 'Minecraft' and 'DayZ.'

 

Augmented Reality Gaming: Augmented reality (AR) is similar to VR because it allows users to feel like they're in a different world. However, AR games overlay digital content onto real-world environments instead of replacing them. This makes AR a more powerful tool for marketing and advertising purposes. Some popular AR games include 'Pokemon Go' and 'Ingress.'

 

Social Games: Social games require players to interact with each other to win prizes or progress through the game. These games are popular because they're easy to play on smartphones and tablets and offer many social interaction features.

Esports

Esports is quickly becoming one of the most popular and lucrative forms of entertainment. With tournaments being televised all over the world, there are plenty of opportunities for investors to get in on the action. Here are five gaming sectors that will be hot in the next five years:

 

1. Mobile Gaming

 

Mobile Gaming is exploding and is expected to reach $36 billion by 2020. This market is dominated by Asia, with North America coming in a distant second. With more people living connected lifestyles, mobile Gaming has become essential to many people's lives. Games like Clash Royale and Pokémon have taken advantage of this trend and continue to grow in popularity.

 

2. Virtual Reality

 

Virtual reality (VR) is set to take over the world after years of development by companies like Oculus Rift and HTC Vive. VR allows users to enter another world, making it an incredibly immersive experience. Games that take advantage of VR include Minecraft and Half-Life 2, which have been released in VR format. A growing number of non-gaming applications also use VR technology, such as porn videos and educational simulations. The market for VR is expected to be worth $108 billion by 2025.

 

3. export Franchises

 

Export franchises are becoming increasingly popular as they offer a unique way for investors to get involved in the gaming industry without having to develop or own any games themselves. These franchised games allow investors to reap the profits generated from the game.

Augmented Reality/Virtual Reality

Augmented Reality (AR) and Virtual Reality (VR) are emerging platforms that allow users to experience a digital or virtual reality environment that is overlaid in the real world. The platforms have been gaining popularity recently, with many major companies investing in the technology.

 

In terms of Gaming, AR and VR could be very lucrative for companies in the next five years. AR technology allows players to view 3D objects on a screen before them, while VR allows users to immerse themselves in a virtual world. Both platforms offer unique opportunities for marketers and developers to create new games and experiences.

 

One example of how AR could be used in Gaming is by Pokémon GO developer Niantic Inc. The company released an update earlier this year that added AR features to the game, allowing players to see Pokémon lurking around them in real-life locations such as parks and museums. This has helped increase player engagement with the game, which could lead to more sales in the future.

 

Virtual reality also has the potential for gaming purposes. One example is Elite: Dangerous, a space simulation game that uses VR headsets to let players explore different planets and galaxies. Players can interact with other players playing the game remotely through VR headsets, making it a social experience and a Gaming one.

Video Games as a Service

Video games as a service (VGS) is a model in which game developers provide ongoing content and services for their games. This can include new levels, updated graphics, or new features. Players can generally access this content and services through a subscription, with some versions also offering free trials.

 

The VGS model has gained traction recently because it allows game developers to generate more revenue from their games. Players interested in the latest update or new feature can pay for it, while those who just want to play the game without worrying about updates can use the free version.

 

VGS is growing rapidly due to its potential benefits for game developers and players. For game developers, VGS can provide a sustainable source of income since players are typically willing to pay for additional content. In addition, VGS allows developers to focus on creating new games rather than managing an ongoing content stream. For players, VGS offers a variety of benefits, such as convenience and stability, since updates are usually delivered regularly and without interruption.

 

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